In Lost in Sky, players will go through missions in which they will have to efficiently combine the abilities of the heroes in order to overcome some complicated puzzles and destroy the enemies. The boss fights promise to be complex and memorable.

The following locations are available in the game, for the moment:

  • City
  • Training Center
  • Barracks
  • Cellars

In addition to the announced, there are lots of unique locations under development that are going to be presented later, closer to the official release of the game, which is scheduled for the fourth quarter of 2018.

The final version of the game will contain colorful locations, humanoid monsters, bosses of different levels, unexpected plot turns and much more.

Development plans

  • new locations and puzzles
  • new bosses
  • gamepad support (Steam controller friendly)
  • LAN co-op
  • web co-op
  • weapons and ammunition improvement

A pleasant surprise for the players will be the Lost in Sky motion comic: a Graphic Novel, shedding light to the plot and the game universe.

What is Lost in Sky?

Lost in Sky – Retro Future style 2D action platformer. The game is being developed for different platforms.

The game is set on ARK – the post-apocalyptic world of a distant future, part of a huge orbital city, lost in interstellar space. The game takes place on ARK – giant spaceship by the size of a city. The player will play for many characters and will have to face ruthless mutants, intricate puzzles and intriguing story.

New stage of the early testing!

We are happy to announce that our constantly developing project will be ready to go very soon — the next stage of the early testing has started! Of course, this means that you are welcomed to take part in the testing and share your opinion with us! Join our communities on social networks, obtain your key, and participate in the testing to become a part of our team!

Let’s finish Lost In Sky together! Follow the news to receive your key via communities in Facebook and on other social media. The release is coming this fall!

New stage of the early testing

System requirements:


CPU: Any Dual-Core processor 1.8GHz or higher
Memory: 2GB RAM
GPU: Geforce or AMD HD 512MB or higher
Storage: 500МB

OS ver: 5.0 (lollipop)
CPU: Any quad-core 1.8Ghz
GPU: Adreno 530
Memory: 2GB
Storage: 500MB

Apple iPhone 6s
CPU: 1,8Ghz;
GPU: Apple A9
Memory: 2GB
Storage: 500MB

Game Features

  • Unique game world made in retro-future style
  • Original game plot enriched by its own comic novel
  • Co-op walkthrough with unique characters with special abilities
  • Major platform support
  • Breathtaking soundtrack

Recent updates:

0.1.89 2018-09-20 13:46:46

Jira AerialPlatformBGRail-3

  • tutorial: birdcages replaced to prefabs

    AerialPlatformBGRail-3.prefab: layers tweaked adjusted positions for checkpoint screens in all scenes minor fixes and adjustments

Jira LIS-1361

  • LIS-1361 Add physics parameters for Hanged cocoons

    + Add Cocoon parameters in MiscSettings + Refactor BreakableBoxConfigurator and PushableBoxConfigurator + Add PhysicsConfigurator script + Add CocoonPhysicsConfigurator script + Update all Hanged cocoon parameters with CocoonPhysicsConfigurator script.

Jira LIS-1383

  • LIS-1383 Archer shooting: Minimum pull time adjustment

    + Animation time should coincide with Max Pull time + Update Min Pull time parameter to 0.5 + Update the rest of Avatar configuration assets.

Jira LIS-1391

  • LIS-1391 Make hitable boxes destroy from a specific number of hits.

    + Add Archer and swordsman hit counts parameters in MiscSettings + Add HitableBoxConfigurator script which updates Hitable boxes' parameters + Modify Hitable Box script to destroy from a specific number of hits. + Update box_breakable prefab with new component and updated Hp numbers.

Jira LIS-1403

  • LIS-1403 Remove Grenade UI inventory if not available.

    + Use Mechanics Toggle Container to enable/disable grenade UI + Update Inventory tests to not fail with this change.

Jira LIS-1418

  • LIS-1418 Create a one time trigger zone option

    + Create a TriggerZone Prefab that will trigger only once.

Jira LIS-1420

  • LIS-1420 SimmonsLift: Add possibility to Trigger an event after comix.

    + Add Comix Starter script with parameters to control what comix to start + Add ComixStarter prefab with Comix Starter script and Group Event Listener script + Flag Comix Trigger prefab as Legacy prefab.

Jira LIS-1430

  • LIS-1430 Tutorial, scene intro_swordsman. The game doesn't reload.

    + Fix Cage script was not checking at all when was trying to release dead mobs. + Fix Cage swarm script not respawning correctly the swarms when cage is destroying.

No issue

  • Update Archer tutorial edited with new Comix starter prefab.

    Remove legacy Comix starter. Update TriggerZoneOneTime prefab.

  • Fix Group Event Listener editor script giving errors in play mode. (In editor)

0.1.88 2018-09-19 12:09:57

Jira Hub-1

  • LIS-1414 Create prefabs that will unlock location changers through event listeners

    + Add LocationChangerEnabler script which unlocks a location changer through playmaker + Add LocationChangerListener script which will change the location through playmaker. + Add Playmaker FSM into Door-Hub-1 and Door-Hub-2 prefabs. + Add Playmaker FSM into ShootingRangeEntrance prefab. + Create prefab that will trigger a gameobject with Location changer to unlock. + Create prefab that will trigger a gameobject with locatin changer to change the location.

Jira Hub-2

  • LIS-1414 Create prefabs that will unlock location changers through event listeners

    + Add LocationChangerEnabler script which unlocks a location changer through playmaker + Add LocationChangerListener script which will change the location through playmaker. + Add Playmaker FSM into Door-Hub-1 and Door-Hub-2 prefabs. + Add Playmaker FSM into ShootingRangeEntrance prefab. + Create prefab that will trigger a gameobject with Location changer to unlock. + Create prefab that will trigger a gameobject with locatin changer to change the location.

Jira LIS-1365

  • LIS-1365 Integrate new checkpoint TV screens art.

    + Add TV Screens texture into project + Add ScreenData scriptable object + Modify InGameScreen script to use ScreenData and modify 3 DisplayAnimatedEffect scripts. + Create 4 ScreenData assets for each state of the screens + Update Checkpoint prefab with new textures and modify the structure to work with 3 screens simultaneously. + Update BundleBuilding graph to take into account Checkpoint related textures.

Jira LIS-1370

  • LIS-1370 climb inside one way platform;

Jira LIS-1372

  • LIS-1372 Add possibility to trigger sky color change.

    + SpritesColorChanges script is collecting the sprites in editor mode + Also bg sprites are sorted by tag. + Make Sprites Color Changes script triggerable + Update TagManager with "Background" tag + Update Constants file with Background tag. + Add 2 scripts which sets the color of the bg image that's attached to camera.

Jira LIS-1411

  • LIS-1411 Shooting ground navigation fix;

Jira LIS-1414

  • LIS-1414 Create prefabs that will unlock location changers through event listeners

    + Add LocationChangerEnabler script which unlocks a location changer through playmaker + Add LocationChangerListener script which will change the location through playmaker. + Add Playmaker FSM into Door-Hub-1 and Door-Hub-2 prefabs. + Add Playmaker FSM into ShootingRangeEntrance prefab. + Create prefab that will trigger a gameobject with Location changer to unlock. + Create prefab that will trigger a gameobject with locatin changer to change the location.

Jira LIS-1417

  • LIS-1417 Turret is shooting enemies before being activated.

    + Fix activate on click to disable collider which detects the enemies, and enable after clicking on it. + Update turret prefabs to correctly work with Activate on Click script. + Add into turret enabler ActivateOnClick reference and Set it active based on the situation.

Jira LIS-1423

  • LIS-1423 Ladder move animation FIX;

Jira LIS-1424

  • LIS-1424 Push big box on this box FIX;

Jira LIS-1426

  • LIS-1426 Edge climb camera camera smooth move;

Jira LIS-1432

  • LIS-1432 Unable to destroy cages after dying at least one time.

    + Add to HitRegistratorSimpleSavable IPersistantSavable implementation + Add to BirdCage prefab Persistant saver for HitRegistrator + Add to Hanged Cocoon prefab Persistant Saver. + Fix BirdCage chain not drawing normally when it swings. + Create ChainLine material for Bird Cage.

No issue

  • tutorial fixes: old platforms replaced, parallax replaced, sky color change scripted, locationchnager scripting, other minor fixes

    ParallaxBackground prefab tweaked

  • Jump animation start fix;

  • Gage fix;

  • Quick fix for Sprites Color Changes. This property can be null.

  • In Checkpoints: Change dialog line time from 2 seconds to 5 seconds.

  • _level1-intro-hq.unity add Dialog activation trigger

  • Ground move to fall state transition FIX;

  • tutorial: light's layer fixed, other tiny fixes

  • Clear up the colliders that were destroyed, but had a ref in array allocated.

0.1.87 2018-09-17 11:29:53

Jira LIS-1375

  • LIS-1375 Roy climb animation;

  • LIS-1375 auto climb scripts

Jira LIS-1380

  • LIS-1380 Create better pauses between regular melee attacks.

    + Modify ControllerMeleeRegular script to allow next attack only after Cut event. + Add new Cut event in Controller Animations. + Update PlayerV3A prefab with Cut event set up.

Jira LIS-1381

  • LIS-1381 Create more feedback when hitting enemies

    + Add blood particles for Swarm langoliers + Update Swarm langoliers prefabs with particles + Add shock shake animation effect in all enemies besides swarm langoliers + Add Swordsman hit effect skeleton + Add Swordsman hit effect script + Update single enemies with a new parameter "Shake Power" + Add OnHit event in enemy behaviour + Update Swordsman prefab with new Sword hit Effect. + Update single enemies prefabs with OnHitEvent and Blood particles variants - Scorpion jumper - Scorpion stealth - Wasp.Boss - Worm dasher - Worm exploder - Spider Stick Jump Shoot - Spider Stick Walker Swooper - Droid Pacer

Jira LIS-1385

  • LIS-1385 Prevent edge grab through One way platform;

Jira LIS-1396

  • LIS-1396 Fix Avatar animation breakage.

    + Fix by checking for null reference before trying to stop Avatars sound.

Jira LIS-1399

  • LIS-1399 Adjust Suit Locker position in Scenes

    + Fix draw order for Suit locker prefab + Fix draw order for Suit lockers game objects in Shooting Ground 2 scene + Fix draw order for Suit lockers game objects in Intro_swordsman scene

Jira LIS-1400

  • LIS-1400 Fix weird langolier fly pattern

    + Adjust the Affecting target coefficient parameter in swarm prefabs + Adjust the Affecting Repulsion coefficient parameter in swarm prefabs + Fix swarm not setting correctly the "OutOfControl" flag for lost boids.

Jira LIS-1401

  • LIS-1401 Ladder to ground exit fix;

Jira LIS-1402

  • LIS-1402 Ladder and Horizontal door draw order issue.

    + fix Ladder draw order in legacy Level1-Intro scene.

Jira LIS-1406

  • LIS-1406 Jump through moving platform;

Jira LIS-1422

  • LIS-1422 Fix weapon not appearing after throwing the grenade.

    + Update Swordsman skeleton animation asset + Remove commented code from ControllerAnimation. + Update Swordsman prefab with new skeleton Animation asset. + Remove old skeleton animation asset.

No issue

  • Fix Cages not being able to add another ref of mob, when it's the same ref.

  • Restore grenade and health kit PlayerV3A.prefab;

  • checkpoint speech restore;

  • wip tutorial: more fixes, all dialogs added

  • wip tutorial: fixes, more dialogs

  • Fix Platform&Controller scene.

  • Update Avatars prefabs

    + Update Archer skeleton asset + Adjust Swordsman animation transitions + Adjust Archer animation transitions + Remove old Archer skeleton asset.

  • Fix Blood particle prefabs to not play on Awake.

  • Speech editor;

    Dialog Editor; _level1-intro-hq.unity speech loop;

  • _level1-intro-hq.unity FIX

  • Update Swordsman skeleton with adjusted animation events.

    + Remove old skeletons.

  • Fix Avatar not using stamina when dashing through.

  • Dialog Zone Get data from Dialogs;

  • _level1-intro-hq.unity update;

  • Speech.prefab update;

  • Speech and Dialog update

  • +headquarters dialogs for guards

    parallax layers tweaked

  • scenes' hierarachy organized

    various fixes for underground tutorial levels

image-2-1-1024×627

image-1-1-1024×570

image-3-1024×627

Buffer-zone

Enter-in-buffer-zone

Enter-in-buffer-zone

Cantonment-2

Military-town

Cantonment

Gates-open

Gates

General-Headquarters

Heroes

Road to Temple of Winds

ARK

Lucanus