Our protagonists are descending deeper into ARK’s underlying structures to understand how massive the damage was. Today we’ll have a look at a location called the Sewers, with the new scenery, new mechanics, and, of course, enemies.
The Sewers. The undercity. It has never seen a lot of visitors, apart from patrols and maintenance staff. This influenced the way the location looks. Unlike Barracks, it doesn’t have much gore or dead bodies. A complex structure of pipes, pools and puddles in the corridors, flooded rooms—that’s what the characters see when they first get to this location.
Water is a great basis for some new mechanics.
Puddles on the floor.
They’re pretty shallow, ankle-deep, but they slow down the characters’ movement speed, making them more exposed to danger.
Whole sectors were flooded after the mutant attack, and life-support systems went out of order. Such rooms are impossible to walk through without special equipment. First you must drain them with special pumps. Sometimes the obstacle is too big, and you need to drain it in several rounds to be able to pass.
The sewers collected excess water and ARK’s sewage. Water purification system allowed to filter out clear water and waste and reuse them. The attack put the purification system out of order, and contagious water flooded the premises. All this affected the monsters that dwell in the Sewers.
Large specimen, whose fins mutated into some sort of tentacles.
Exploding bugs and worms.
Toxic liquid had an unexpected impact on bugs and worms. The survival mechanism was replaced with uncontrollable rage and an urge to kill. As soon as a mutant spots an enemy, it goes berserk and makes a suicidal attack, its toxic blood explodes and contaminates everything in the area.
As you see, water isn’t only a source of life, but it also may cause big trouble. Can it get any nastier on ARK? Stay tuned, and you will find out! See you soon.
Don’t forget to subscribe to our groups in social networks to keep up to date with all the news: