We’re currently working on another big update. In the meantime, here are a few small but significant changes we made.
New main menu
Let’s start from the main menu screen. We completely redesigned it.
Improved visual effect of suicidal worm explosion
The new animation reflects the impact of the explosion: chunks of monster’s body fly in all directions, and a poisonous cloud appears to affect everyone in the area.
Redesigned flying fish
We also overhauled the fish from the Sewers. Previously they aimed at biting the characters. Now they prefer attack from a distance, darting caviar that explodes and deals damage.
New grenade explosion animation
We’ve already told you about Roy’s new weapon, the grenade that bounces off on impact and explodes with a short delay. The explosion now comes with a bright blue flare and a handful of shrapnel scattering everywhere.
New control levers
We completely redesigned them and highlighted their indicators in color (ON/OFF).
Item pickup visuals
Previously you could miss how a character picks up an item. Now when an item is picked up, its icon bounces and gets highlighted in the inventory.
We placed pieces of armor throughout the levels: you can loot single plates (1 Armor point) from monsters and cocoons, whereas full sets are stored in lockers and boxes.
These are the most glowing examples of the latest changes. The complete list is way longer and a whole lot more interesting! Stay tuned for our superbosses in the upcoming news!
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