The Lost in Sky team remembers the past year by the incredible show cases where players gave us a lot of useful feedback. We carefully evaluated and considered all the feedback we received and decided to go a completely different way with the game.
As you may have noticed on our social networks (by the way, sign up if you haven’t!), we’re constantly drawing, coloring, animating, and implementing many new monsters in the game. Why? It turns out, we don’t have enough different easy and intermediate enemies! We were overly fixated on bosses (but they’re good, aren’t they? Nothing was in vain) and forgot about the population of minor enemies.
The task isn’t as simple as it seems. It requires a comprehensive solution. For starters, we came up with a system for creating new monsters. All names, terms, and paragraphs you’ll see below are drafts and placeholders.
Firstly, we introduce a Family, which consists of up to ~4 species, for instance:
Each Family will have a specific game mechanics (shooting, poisonous, flying, ground families, etc). The players can see how the Family members progress along the game: each next monster will be more dangerous than the previous. The older a family member, the more developed their unique family feature, the more difficult it is to defeat.
And now it’s time to proceed to the color concept arts. Remember: appearance, name, and features are subject to change.
Here’s an animation of the Mature representative of the Spike-Shooting Family for dessert.
The year 2020 is going to be highly productive. Stay tuned and good luck to all of you!
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