In Lost in Sky, players will go through missions in which they will have to efficiently combine the abilities of the heroes in order to overcome some complicated puzzles and destroy the enemies. The boss fights promise to be complex and memorable.

The following locations are available in the game, for the moment:

  • City
  • Training Center
  • Barracks
  • Cellars

In addition to the announced, there are lots of unique locations under development that are going to be presented later, closer to the official release of the game, which is scheduled for the fourth quarter of 2018.

The final version of the game will contain colorful locations, humanoid monsters, bosses of different levels, unexpected plot turns and much more.

Development plans

  • new locations and puzzles
  • new bosses
  • gamepad support (Steam controller friendly)
  • LAN co-op
  • web co-op
  • weapons and ammunition improvement

A pleasant surprise for the players will be the Lost in Sky motion comic: a Graphic Novel, shedding light to the plot and the game universe.

What is Lost in Sky?

Lost in Sky – Retro Future style 2D action platformer. The game is being developed for different platforms.

The game is set on ARK – the post-apocalyptic world of a distant future, part of a huge orbital city, lost in interstellar space. The game takes place on ARK – giant spaceship by the size of a city. The player will play for many characters and will have to face ruthless mutants, intricate puzzles and intriguing story.

New stage of the early testing!

We are happy to announce that our constantly developing project will be ready to go very soon — the next stage of the early testing has started! Of course, this means that you are welcomed to take part in the testing and share your opinion with us! Join our communities on social networks, obtain your key, and participate in the testing to become a part of our team!

Let’s finish Lost In Sky together! Follow the news to receive your key via communities in Facebook and on other social media. The release is coming soon!

New stage of the early testing

System requirements:

CPU: Any Dual-Core processor 1.8GHz or higher
Memory: 2GB RAM
GPU: Geforce or AMD HD 512MB or higher
Storage: 500МB

OS ver: 5.0 (lollipop)
CPU: Any quad-core 1.8Ghz
GPU: Adreno 530
Memory: 2GB
Storage: 500MB

Apple iPhone 6s
CPU: 1,8Ghz;
GPU: Apple A9
Memory: 2GB
Storage: 500MB

Game Features

  • Unique game world made in retro-future style
  • Original game plot enriched by its own comic novel
  • Co-op walkthrough with unique characters with special abilities
  • Major platform support
  • Breathtaking soundtrack

Recent updates:

0.1.107 2018-10-26 11:08:35

Jira LIS-1542

  • LIS-1542 Turret cannot move when trying to go on moving platform.

    + Remove Edge checker when controlling the Moving Turret. + Force the AI to not exert any force when being idle. + Fix being able to control turret without having direct control on it. + Fix moving platform moving with twice the delta position objects with Controller Physics on them. + Update Turret gatling OnLegs prefab with deleted unnecessary collider, and adjust the position of the collider which finds enemies.

Jira LIS-1546

  • LIS-1546 Prefab that will teleport avatars to a specific place by some keybinding.

    + Make the data inside AvatarTeleporter public + Add a minimal editor for AvatarTeleporter to be able to add/remove teleport points with ease. + Create DebugAvatarTeleporter prefab + Mark as legacy DebugTeleporter prefab which was used for Shooting Ground 2.

Jira LIS-1547

  • LIS-1547 Group Listeners have weird incorrect delays.

    + Create timers for each eventTarget and run them all at the same time.

No issue

  • Fix SwarmBoid not loading correctly its' state when having cold load data.

  • City fixes

    City wip CityRoof sorting layer tweaked ParallaxBackgroundCity.prefab added

  • CityFinal scripting wip

  • Fix UI problems

    + Fix Attacking while clicking on UI + Update UI prefabs to work correctly when wanting to click on them. + Fix Character UI dragging not working when wanting to give a move command. + Update UI prefabs for character panels.

  • Fix not being able to click on Door to hub interactable UI button.

  • Fix Swarms not despawning in cocoons correctly after loading from checkpoint.

  • Fix Cube drawing inside the background texture.

  • Rename fields in AvatarLocationTeleporter to something more descriptive.

0.1.106 2018-10-25 14:35:04

Jira LIS-1543

  • LIS-1543 Healthkit can be dropped into platform walls..

    + Change the drop position to center of Avatar position. + Pickable Item will not be taken automatically when dropped by player.

Jira LIS-1553

  • LIS-1553 Delayed events keeps executing after hero's death.

    + Fix Cocoons not forcing a new spawn when needed. + Fix falling platform not reloading correctly its' previous state. + Update Falling platform prefab + Fix sprite packing problem for falling platform sprite.

Jira LIS-1568

  • LIS-1568 Turret interaction is broken

    + Remove OnPointerClick message event in ActivateOnClick and AddToSquad scripts. + Fix both turret prefabs sending 2 times "Interact" message when interacting with them.

No issue

  • Fix drawing order for opened cocoons that are on ground.












Road to Temple of Winds




Mutant headshot


Monsters on ARK

Humans vs Monsters

Mutated Dingo



Lost in Sky

Prologue 1

Prologue 2

Prologue 3

Prologue 4

Prologue 5

Prologue 6

Prologue 7

Prologue 8

Prologue 9

Prologue 10